Post by Windshear on Jan 16, 2012 20:41:16 GMT -8
[/b]THE PLAYER
Main Account: Spinback
Other Characters: Blindspot, Mitch Graham, Breakdown, Soundwave------------------------------------------------------------------------------WHO ARE YOU?
Name: EN-686
Nicknames: Windshear, "Shear" by some.
Age: Only slightly older than Bumblebee, though physically and mentally he is an adult
Gender: Male
Route: Homosexual
Alignment: Decepticon
Status: As a drone, he does what he is told; in battle he is used as a foot soldier and out of battle he is used as a manual laborer
Stats
Strength: 10
Intelligence: 1
Courage: 6
Firepower: 6
Speed: 5
Rank: 2
Endurance: 7
Skill: 7------------------------------------------------------------------------------THE DETAILSWindshear looks, in many ways, like a lot of his Eradicon companions, but first glance will tell you that this is not an ordinary drone. He is a good head and a half taller than most of his fellow Eradicons and slightly bulkier. The difference isn‘t much when he is by himself, but when he’s standing next to Eradicons or Vehicons, it’s much more noticeable.
His chassis is purple and very angular, heavy in the chest area, though his plating in other areas is also a bit thicker than one might expect; his alt-mode wings are arrayed on his back, making him look even larger and more aggressive. His long arms are topped with spiked shoulders (formed from part of his wings) and tipped with wicked talons. His face is basically the same type of face a Vehicon has--a silvery, expressionless mask with a red optical strip.
His voice is very deep, with a slightly hoarse edge. He doesn’t just look tough--he sounds tough. He has a tendency to rumble softly to himself when he’s thinking, rather than immediately respond. He is quite loud, and doesn’t seem to realize that he’s quite loud, and often has to be admonished to lower his volume. His default level of volume is a yell.
His alt-mode is a Cybertronian jet that is slightly reminiscent of Lord Megatron’s. Four wing-like structures fan out from the central mass. It’s a very aggressive-looking vehicle, and clearly not of Earth origin.------------------------------------------------------------------------------YOU HAVE NO IDEA WHO YOU'RE DEALING WITH
Likes:
- Fighting! Windshear likes testing his mettle against the strongest mechs and femmes he can find. He doesn’t even mind if he loses--it’s the struggle that counts.
- Flying. He genuinely enjoys taking to the sky, either for combat or just for fun.
- Strength in general. Windshear likes being strong, likes being around strong people, and thinks it is probably just in general the most admirable quality to have.
- Picking on Vehicons and ground-based Decepticons a little bit. It’s never anything serious or genuinely cruel, just a bit of ribbing, and mostly everyone puts up with it.
- He greatly admires Lord Megatron, not for the ideals in which the Decepticon faction was founded, but mostly because he’s the strongest.
- Worthy opponents. The only thing that Windshear likes more than a fight is a stalemate. Fighting him to a standstill is actually the easiest way to make him your friend, regardless of faction. Might transcends factions.
Dislikes:
- Autobots. Stupid slagging weaklings!
- Humans. Also stupid, also weak, also worthy of only his contempt.
- M.E.C.H. They are clever and they use their cleverness to take down the strong in dishonorable and subversive ways. He wants to smash all of them.
- People besides him picking on the grounders.
- Sneaky, manipulative people in general.
- Sometimes, his own clumsiness and stupidity irritate him.
Personality: In a word, brutish. Windshear is big, strong, and dull as a sack of hammers. He is a very straightforward and blunt mech, preferring to address all things directly. This philosophy extends from battle to social interactions. If he dislikes something about you, he will say it. If he finds a quality in you that is admirable, he will say it just as readily. He is very open about expressing himself and letting others know directly what he is thinking and feeling. He prefers to be around other honest Cybertronians, and is instantly leery of anyone who uses complicated and fanciful methods of speech. Of course, to someone with the mental capacity that Windshear has, “complicated and fanciful” covers a very… broad spectrum.
He knows that he’s stupid. He doesn’t mind it. He figures, well, it’s up to the smart ‘Cons to figure out what it is everyone else is supposed to do, and as long as he does it, then he’s golden, right? Windshear is actually quite trusting with his comrades, expecting them to be as straightforward with him as he is with them. He has been tricked many times in the past, and while he has learned from those experiences, he doesn’t know how to tell whether or not someone is being duplicitous with him, so he just doesn’t try.
It is not advisable to get on his bad side, though. A betrayed Windshear very quickly becomes an angry Windshear, and an angry Windshear starts punching folks. He sees violence as a legitimate means to end all arguments, and will let a situation escalate into violence with very little provocation. Sometimes he will let the situation escalate into violence with no provocation. An example:Drone: Hey did you hear that we’re going to be on half rations for a week?
Windshear: WHAT NO NOBODY EVER TELLS ME ANYTHING **punch**
In situations like these, Windshear will often feel bad and apologize to his comrade. He just can’t control himself sometimes.
Even though he’s at peace with his decided lack of mental power, he does get frustrated when he can’t understand something. When he gets frustrated, he gets violent. His superiors have long since learned not to assign him tasks that require any amount of delicacy, and instead do what they can to see that Windshear, when he is not fighting, is performing tasks that are labor-heavy and thinking-light. Needless to say, he is definitely a follower. He lacks initiative and is most content when someone stronger is telling him what to do.
Windshear is very brave in the face of danger that he can see and that he can physically fight. It isn’t that he thinks he won’t die--he’s just accepted that he will, someday, and if he’s going out, then he’s going out fighting. When faced with the unknown, though, he tends to balk. Windshear is surprisingly superstitious, constantly afraid of doing something that will result in “bad luck.” He is also afraid of spirits and other unexplained supernatural phenomena. Some of his comrades know this and poke fun at him for it. If they are truly friendly towards him, he won’t punch them for it--often. Being on Earth is only making his jumpiness regarding the supernatural worse, as it is very alien to him.
He is content with his place in the Decepticon ranks, as well. He knows that he’s being useful, and that he is serving a strong leader. He is always looking to challenge himself, make himself better and more mighty. Despite his aggressive tendencies, he is a very approachable mech, and doesn’t think that he’s too good to give anyone the time of day, just because he is strong. He recognized that there are different forms of strength, and every now and then his simple method of thinking will produce a bit of unexpected insight. These pearls of wisdom are few and far between. He is relatively easy to please and a very loyal friend, once acquired.
Like many drones, he is fiercely protective of the miners. Despite their smaller size and weakness, he does not dislike them. They are his miners, and part of the reason that he is so strong is to keep them safe. Messing with miners is the quickest way to get yourself on Windshear’s shit list.
Strengths: Personality-wise--He is a very straightforward and honest mech. Windshear is easy to befriend as long as he is treated well, and will remain loyal to those who don’t betray his trust. He is dependable and hard-working, as well as brave in the face of physical threats. Every now and then he has an unexpectedly wise thought. He might not be complicated, but he is genuine.
Physically--He’s big, strong, and he knows how to fight in the air or on the ground. He is a very solid mech, able to take a decent amount of damage before going down. He’s also quite large and capable of hauling wounded comrades around, should he need to. On the ground, he’s a damn juggernaut, able to take down mechs much heavier than he is by sheer might alone. He also adapts quickly in a fight, and is able to pick up new techniques easily. He also has a very high tolerance for pain. He can shrug off damage that would leave most Cybertronian's weak in the knees. At times, he almost seems to relish the sensation, and it only drives him to fight harder.
Weaknesses: Personality-wise--He’s stupid. It is not terribly difficult to trick Windshear, which works out well as long as he stays tricked. He has a tendency to lose his temper if he is wronged, betrayed, or tricked, or just sometimes because, and this can heavily cloud his judgment. His fear of the unknown is also exploitable. He is also better suited to following than leading.
Physically--he is not as fast as the other Seekers, being heavy of frame. He also doesn’t pack quite the same punch as far as firepower goes. This leaves him at a disadvantage in aerial combat situations; he works well, while in the air, with other Seekers.Recall Protocol - This is a bit of programming that effects Windshear, as well as some of the older remaining drones. In the early days of the war, some Autobots managed to find ways of short-circuiting certain neurological processes in the drones, whose processors are, on average, less complex than a naturally-born Cybertronian’s. This would often leave the drones helpless, unable to move, and easy cannon fodder. To counter this, something called the Recall Protocol was installed in some of them. Mini-bots were able to crawl inside of the drones with this protocol, seize the controls, and steer them away from danger. On the plus side, this allowed damaged drones to be moved to safety.
On the downside, it meant that anytime their controls were seized, they were taken control of. If a pilot small enough to fit in Windshear’s cockpit manages to get inside and seize his controls, they have complete control over him until they let go. Needless to say, this hasn’t happened often, since he is a flier, and able to easily keep out of reach of anyone who might try. There is no way to access this weakness while he remains in ‘bot mode.------------------------------------------------------------------------------THE SKELETONS IN YOUR CLOSET
Family: None; he is a drone.
History: Windshear was created sometime in the middle of the Cybertronian Civil War, making him a bit older than many drones, but only slightly older than the youngest Autobots. From the day he first on-lined to the present, he has been obsessed with becoming strong and with fighting in general. He fought many battles, honing his skills, and managed to scrape through many situations that would have ended the life of a lesser Cybertronian.
He lost many comrades on the way, which saddened him, but there was no choice for him put to press on. Because he is not inclined to do too much thinking or to wander off on adventures by himself, Windshear has, thus far, lived a very typical life as far as Decepticon Troopers go. He arrived on Earth only very recently, having spent many years serving under Shockwave (whom he disliked) on Cybertron, and is happy to trade that bleak and vaguely creepy place for Earth.
He thinks Earth is kind of weird, but doesn’t spend too much time puzzling over it. He’s used to being confused.------------------------------------------------------------------------------IS THAT ALL YOU HAVE TO SAY?
Weaponry: In alt-mode, he possessed two plasma-based Blasters, one positioned on either wing. These can swivel to aim at two targets, or to concentrate fire in a single area. These are slightly above average as far as their capacity to damage goes; they can burn through armor and sizzle circuitry, but it takes concentrated fire to punch holes in thicker alloys. The rate of fire on them is moderate. He is able to deploy both of these in bot form, to the same specs.
Windshear’s bare hands are arguably his deadliest weapons. They are tipped with thick talons that can shear metal. He’s also very physically mighty, able to incapacitate smaller foes with a single blow. In addition, once he catches an opponent, he will attempt to pin them, and when Windshear pins you, you stay pinned. You do not want to be cornered by this guy. Unfortunately, this brute can also fly, which makes avoiding him even more aggravating.
In the air, he usually serves to cover his more nimble foes. Here he makes use of a pair of standard-issue drone Blasters, as well as a cache of six missiles that explode upon impact. An enemy is not as likely to directly engage him off the ground. Grounders seeing Windshear flying overhead, though, have a unique problem on their hands.
This problem is called the Stoop.
The Stoop is Windshear’s signature move, and is something of a legend among some of the drones. It’s a very dangerous move for a variety of reasons, but if successfully pulled off, it has the potential to be deadly. The basics of the Stoop are as follows: Windshear climbs to a ridiculous height and dives, picking up speed until he breaks the sound barrier. Plummeting at transonic speeds, he aims directly for his target, pulling up at the last moment.
During this sharp bank, two things happen--the force of the shockwave slams into the ground, and Windshear deploys two missiles. The shockwave is damaging, but not deadly, usually stunning the target or buckling their armor; the missiles do the most damage, usually finishing off a foe or heavily incapacitating them.
Windshear cannot perform the Stoop unless he is properly covered, so he will not attempt it while fighting alone unless he is desperate. Even if he is protected from the air, his target will see him coming, and will likely try to fire on him while he dives, which is a risk that Windshear accepts. He is tough, and can handle damage, but too much damage will foul his dive or even cause him to crash. In addition, if his target has adequate covering fire, Windshear will not attempt the Stoop.
There is also the risk that he will not bank on time, and instead just crash. This has happened three times, and each time Windshear was nearly killed. During the course of the war, he has one-shot killed four Autobots with the power of the Stoop alone. He really can’t do it more than once per battle, because performing the Stoop puts tremendous stress on his frame, and almost invariably injures him to some degree once it is done. A less-sturdy Seeker would be pulled apart by the sheer forces involved in the attack.
The name comes from the predatory dive that raptors (such as falcons) perform while snagging prey.
Extra: -Windshear likes music, and the louder, the better. You don’t have to be smart to appreciate good music, after all!
-He tends to panic if he is expected to operate delicate machinery, because he knows he will break it.
-He doesn’t honestly know how to control his strength, and often inadvertently hurts people around him.
-DO NOT GIVE HIM HIGH GRADE ENERGON. You'd think this big guy'd be able to handle it, but he absolutely cannot. Consumption of high grade will eventually result in a drunken brawl, in which many things will be broken and many 'Cons will be hurt. And then he'll probably pass out. You have been warned.
-There are some minor limitations on Windshear's free will. He is more inclined than some drones to disregard his superiors' orders. This is not because he is defiant. This is because he sometimes simply forgets said orders, especially in the heat of battle. He does feel a programmed-in sense of guilt when he does not perform as he is expected. In addition, he will always put himself between any miners and danger. The sight of a wounded miner has been known to throw Windshear into an awful rage, as well.
-There is some speculation that he might be something of a masochist, but nobody really knows how to ask this in a way that Windshear will both understand and not get offended by.
Art: Coming soon!
Theme: Hit Me by Klayplex------------------------------------------------------------------------------WHAT YOU DON'T KNOW ABOUT MEIf you listened carefully, you could hear the sound of Windshear’s processor slowly frying itself into oblivion. He rumbled to himself, thoughtfully, before the deep, rolling sound finally coalesced into a coherent word. “What?”
“I said,” the miner sighed, “that we need someone to bring us a list of these components for our drill.” He waved the data pad in front of the hulking Seeker, upon which a bunch of tiny, complicated-looking words were arrayed in neat little rows. They were terrifying. Windshear took it with uncharacteristic delicacy, his wingtips drawing together in a clear show of nervousness. Taking pity on their bodyguard, the miner added, “Look, you don’t have to pick them up for yourself. Show them to Headwind and he’ll get them. Just take this back to the Nemesis, okay?”
Windshear sagged in visible relief. “Okay.” He nodded determinedly. “That I can do.” [/blockquote][/blockquote][/size]