Post by Spinback on Mar 15, 2012 22:22:10 GMT -8
Welp I figure it couldn't hurt to do some plotting of my own! So, uh... here goes. I think I've worked out most of my current plottings with folks, but here's just a rundown of my characters in case it sparks any ideas! If I have any other plots that you'd like to develop/clarify, let me know! :3
Blindspot
Alignment: Decepticon (log-term plan is to eventually get him neutral/possibly allied with FLAG)
Open for: Friendships, enemies/rivalries, non-violent inter-faction interactions, being a long-winded robot professor, and adventures!
Obligations, extra notes, etc: He is a drone, so it would be pretty feasible for him to be ordered around to do whatever by commanding officers. He prefers courier work and especially medical work (he is an accomplished field medic). He can also be tempted to race if he's on the field. He is not dangerous; he never kills.
Breakdown
Alignment: Decepticon
Open for: Friendships, enemies/rivalries, MAYHEM, breaking things with a hammer, backing up Knock Out, adventures, and semi-open for romance.
Obligations, extra notes, etc: Breakdown is sworn to protect Knock Out, so plotting with him will probably effect KO in some effect as well. He is most likely to be seen tagging along with Knock Out, causing mayhem. Obviously I would need to coordinate with Maple on that, so if you want some QUALITY DESTRUCTION, then let me know and I can ask her to see if we can work something out! :3 Breakdown is dangerous.
Isaac Fletcher
Alignment: MECH; long-term plans are for him to either go neutral, join the Autobots, or possibly join FLAG.
Open for: Friendships, enemies/rivalries, chatting about films, romance, and adventures!
Obligations, extra notes, etc: At the moment he dutifully serves MECH, and is wholly unaware that he's on the wrong side. He is intensely wary of Cybertronians, and will fight them if he has to, but encounters with him aren't ever lethal. He is often out on missions, and can usually be seen in the company of Anthony Biggs. He's sent out to accomplish MECH missions very often, so anyone allied with MECH is most likely to be a companion of his. Isaac is semi-dangerous, depending on who you are and what you do to him. An additional note—as for romance with Isaac, I'd actually prefer him with a Cybertronian, if anyone is interested.
Mitch Graham
Alignment: None, or, alternatively, the Alignment Responsible for Preserving Mitch's Ass. Long-term plans could involve her ending up wherever, really.
Obligations, extra notes, etc: Friendships (with a little patience and a lot of luck) enemies/rivalries, adventures, blackmail, freaking out, being a sneaky weasel, romance (with a lot of patience and a lot of luck).
Obligations, extra notes, etc: Mitch's only obligation is to herself. At the moment she's free, out on her own, but she has become aware of Cybertronians. She is a skilled networker and taskmaster, and would be a useful addition to a team requiring her skills providing they can lure her to their side (or, alternatively, blackmail her there). I'd really like to see her get more involved with MECH, FLAG, Cybertronians, and/or Freelancers. Mitch is not dangerous, but she is vindictive.
Soundwave
Alignment: Decepticon
Open for: Friendships, enemies/rivalries, adventures, being a creeper, fun and profit with TENTACLES, beating up folks who mess with his babies.
Obligations, extra notes, etc: Soundwave is intensely loyal to Megatron. He does what his Lord says and will lay down his life for Megatron with absolutely no hesitation. So obviously, the very top of his obligation list is to Lord Megatron. He is also very attached to his symbionts. As of now he only has Laserbeak (with Ravage on the way). My long-term goals for Soundwave are to eventually reunite him with his missing symbionts, which could end up anywhere! I'd love to plot and discuss about the whereabouts of Rumble and Frenzy. Also, he is probably going to get his creep on in regards to Delta at some point. Soundwave is not typically dangerous, as he avoids conflict, but if you do engage him, then he is pretty dangerous.
Switchback
Alignment: Decepticon
Open for: Friendships, enemies/rivalries, adventures, being a mentor, romance, whatever!
Obligations, extra notes, etc: He's a miner and an SPC, so if you need a nameless Decepticon mook to push around, he's your guy. Switchback is not dangerous.
Tony Biggs
Alignment: MECH. Long-term plans are for him to either go neutral, join the Autobots, or possibly join FLAG.
Open for: Friendships, enemies/rivalries, Angry Birds, adventures, romance.
Obligations, extra notes, etc: He works as Isaac's partner for many field missions in MECH, and he is soon to be pilot of Airwolf, a MECH-created sentient helicoptor femme. These will be his two closest allies. He is a good soldier who also doesn't know he's on the wrong side. He is aware of Cybertronians, and possibly even more suspicious of them than Isaac. He is dangerous on the field to those that cross him.
Windshear
Alignment: Decepticon
Open for: Friendships, enemies/rivalries, being a dummy, adventures, getting scared by ghosts, fighting, and as for romance, well, that's, er, complicated, so if you're interested, just ask me. Sort of have something in mind there.
Obligations, extra notes, etc: He's a drone, so he more or less does what he's told. He's most useful for fighting—it's the only thing he knows how to do well. That and massages. Very shortly he will be forming some manner of partnership with Oregon. Windshear is actually kind of busy and a bit booked at the moment, but I am happy to discuss long-term plans for him! I am also kinda interested in him eventually obtaining a pair of twin symbionts. Windshear is extremely dangerous. And he is also dangerously stupid.
I think that's it unless I massively derped and forgot someone/something. FORGIVE ME IF I DID.
Blindspot
Alignment: Decepticon (log-term plan is to eventually get him neutral/possibly allied with FLAG)
Open for: Friendships, enemies/rivalries, non-violent inter-faction interactions, being a long-winded robot professor, and adventures!
Obligations, extra notes, etc: He is a drone, so it would be pretty feasible for him to be ordered around to do whatever by commanding officers. He prefers courier work and especially medical work (he is an accomplished field medic). He can also be tempted to race if he's on the field. He is not dangerous; he never kills.
Breakdown
Alignment: Decepticon
Open for: Friendships, enemies/rivalries, MAYHEM, breaking things with a hammer, backing up Knock Out, adventures, and semi-open for romance.
Obligations, extra notes, etc: Breakdown is sworn to protect Knock Out, so plotting with him will probably effect KO in some effect as well. He is most likely to be seen tagging along with Knock Out, causing mayhem. Obviously I would need to coordinate with Maple on that, so if you want some QUALITY DESTRUCTION, then let me know and I can ask her to see if we can work something out! :3 Breakdown is dangerous.
Isaac Fletcher
Alignment: MECH; long-term plans are for him to either go neutral, join the Autobots, or possibly join FLAG.
Open for: Friendships, enemies/rivalries, chatting about films, romance, and adventures!
Obligations, extra notes, etc: At the moment he dutifully serves MECH, and is wholly unaware that he's on the wrong side. He is intensely wary of Cybertronians, and will fight them if he has to, but encounters with him aren't ever lethal. He is often out on missions, and can usually be seen in the company of Anthony Biggs. He's sent out to accomplish MECH missions very often, so anyone allied with MECH is most likely to be a companion of his. Isaac is semi-dangerous, depending on who you are and what you do to him. An additional note—as for romance with Isaac, I'd actually prefer him with a Cybertronian, if anyone is interested.
Mitch Graham
Alignment: None, or, alternatively, the Alignment Responsible for Preserving Mitch's Ass. Long-term plans could involve her ending up wherever, really.
Obligations, extra notes, etc: Friendships (with a little patience and a lot of luck) enemies/rivalries, adventures, blackmail, freaking out, being a sneaky weasel, romance (with a lot of patience and a lot of luck).
Obligations, extra notes, etc: Mitch's only obligation is to herself. At the moment she's free, out on her own, but she has become aware of Cybertronians. She is a skilled networker and taskmaster, and would be a useful addition to a team requiring her skills providing they can lure her to their side (or, alternatively, blackmail her there). I'd really like to see her get more involved with MECH, FLAG, Cybertronians, and/or Freelancers. Mitch is not dangerous, but she is vindictive.
Soundwave
Alignment: Decepticon
Open for: Friendships, enemies/rivalries, adventures, being a creeper, fun and profit with TENTACLES, beating up folks who mess with his babies.
Obligations, extra notes, etc: Soundwave is intensely loyal to Megatron. He does what his Lord says and will lay down his life for Megatron with absolutely no hesitation. So obviously, the very top of his obligation list is to Lord Megatron. He is also very attached to his symbionts. As of now he only has Laserbeak (with Ravage on the way). My long-term goals for Soundwave are to eventually reunite him with his missing symbionts, which could end up anywhere! I'd love to plot and discuss about the whereabouts of Rumble and Frenzy. Also, he is probably going to get his creep on in regards to Delta at some point. Soundwave is not typically dangerous, as he avoids conflict, but if you do engage him, then he is pretty dangerous.
Switchback
Alignment: Decepticon
Open for: Friendships, enemies/rivalries, adventures, being a mentor, romance, whatever!
Obligations, extra notes, etc: He's a miner and an SPC, so if you need a nameless Decepticon mook to push around, he's your guy. Switchback is not dangerous.
Tony Biggs
Alignment: MECH. Long-term plans are for him to either go neutral, join the Autobots, or possibly join FLAG.
Open for: Friendships, enemies/rivalries, Angry Birds, adventures, romance.
Obligations, extra notes, etc: He works as Isaac's partner for many field missions in MECH, and he is soon to be pilot of Airwolf, a MECH-created sentient helicoptor femme. These will be his two closest allies. He is a good soldier who also doesn't know he's on the wrong side. He is aware of Cybertronians, and possibly even more suspicious of them than Isaac. He is dangerous on the field to those that cross him.
Windshear
Alignment: Decepticon
Open for: Friendships, enemies/rivalries, being a dummy, adventures, getting scared by ghosts, fighting, and as for romance, well, that's, er, complicated, so if you're interested, just ask me. Sort of have something in mind there.
Obligations, extra notes, etc: He's a drone, so he more or less does what he's told. He's most useful for fighting—it's the only thing he knows how to do well. That and massages. Very shortly he will be forming some manner of partnership with Oregon. Windshear is actually kind of busy and a bit booked at the moment, but I am happy to discuss long-term plans for him! I am also kinda interested in him eventually obtaining a pair of twin symbionts. Windshear is extremely dangerous. And he is also dangerously stupid.
I think that's it unless I massively derped and forgot someone/something. FORGIVE ME IF I DID.